Tuesday, 2 August 2011

David Yarnton on Wii U



 In case you dont know David Yarnton, he is the General Manager of Nintendo UK...

On consumers understanding the Wii U concept...

“When we introduced DS, the concept was hard to grasp but, when people played it, it made sense. Then with the Wii we introduced motion gaming to the world, and people looked at that and thought we were crazy. I think once people get their hands on the Wii U and start playing it, it will make sense. In some ways it has the best of both worlds with a touch screen controller, keeping the Wii’s motion gaming and then adding into the pie high-definition graphics. We’ve always looked at how people interact with the machine. You can have lots of power and really great graphics, but when you get down to the gameplay it’s really important that people can pick it up and play it. It’s something that the new controller really adds another dimension to.”

On developer interest...

“It’s really interesting talking to the developers; they are blown away by what they can now do with gameplay. The controller screen can actually have different views to what people are seeing on the TV. For example, the hide and seek game with the controller we have now gives the person hiding a different view to the people trying to find him. It opens up possibilities in that respect. It’s got a camera too, so you will be able to video conference or Skype with it potentially.

As the developers get their hands on it they will be able to understand it and take advantage of it. I think about playing Call Of Duty and calling in a bombing raid; with the controller you could have an overhead view. The experience that people get will be something they haven’t had before. There were limits to what you could do when making a simulation only with a single screen and a controller. You had no other choice but to make it that way. But now it can be more real, or seem more realistic. I think we’re able to add more realism in different ways, without making the gameplay too difficult.”


On the Wii U 'experiences' at E3 2011...

“Part of the reason that we are talking about these sample games as ‘experiences’ is because we are introducing a whole new concept,” says Yarnton. “We are trying to give developers an opportunity to see these experiences. We have already talked to a lot of developers and they are coming on board – as you saw with EA in our press conference. All the publishers and developers have seen it but we think there are still things that we haven’t realised that it could do.

When we introduced Wii we didn’t realise that people were going to be using it in physiotherapy. I’m not suggesting that’s the case with Wii U, but there’s always people out there who have brilliant ideas and we are simply giving them the palette, paint and easel to create whatever they want. There are many different facets that we haven’t even explored ourselves.”


On supporting Wii controllers...

“We’ve kept the good bits of the Wii with the motion controllers and the games it can play. There are still a lot of family games available, but we’ve widened the people. Not forgetting the traditional gamers and fans that we are giving them a lot more, but also not forgetting an expanded audience either.”

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Iwata: Open Letter to 3DS early adopters


To Those Customers Who Bought A Nintendo 3DS Before The Price Change

Greetings, everyone. This is Satoru Iwata from Nintendo.
Thank you very much for purchasing a Nintendo 3DS.
We have just announced a price drop for the Nintendo 3DS system effective on August 1.
In the past, there have been price drops for video game systems some time after their release in order to broaden the user base further. However, never before has Nintendo chosen to issue such a dramatic price drop less than 6 months after a system release.
We are all too keenly aware that those of you who supported us by purchasing the 3DS in the beginning may feel betrayed and criticize this decision.
This unprecedented timing for a price cut is because the situation has changed greatly since we originally launched the 3DS. We decided it was necessary to take this drastic step in order to ensure that large numbers of users will continue to enjoy the 3DS in the future.
If the software creators and those on the retail side are not confident that the Nintendo 3DS is a worthy successor to the DS and will achieve a similarly broad (user) base, it will be impossible for the 3DS to gain popularity, acquire a wide range of software, and eventually create the product cycle necessary for everyone to be satisfied with the system.
Those customers who purchased the 3DS at the very beginning are extremely important to us. We know that there is nothing we can do to completely make up for the feeling that you are being punished for buying the system early. Still, we would like to offer the following as a sign of our appreciation to you.
[3DS Ambassador program details]
We feel a strong responsibility to develop the 3DS as a platform -- to ensure that, in the end, everyone is satisfied; we will make every effort to do so.
Additionally, we know everyone is waiting for Super Mario 3D Land and Mario Kart 7. They are scheduled for release in November and December, respectively, so we ask for your patience until then.

Thank you again, and we look forward to your continued support.

Wow. You gotta hand it to them, they are handling this very well. Its the complete opposite of how Sony handled the hacking of the PSN!

Sakurai on Smash Brothers




You’re developing a new version of Smash Bros. for Wii U. How do you intend to take advantage of the console’s unique controller?

I will think about this once Kid Icarus is complete. But as it is a game of a competitive nature, I do not think that any one person should have an advantage.

Smash Bros. Brawl was a complete experience. What can any sequel offer in addition to that game?

There are many things that can be improved upon even in Brawl. Also, I think you can base your expectations of the new Smash Bros. once you see how well-made Kid Icarus is. The director of each game is the  same, but because I regularly change my team around after projects, we will be able to see how good the team is then.

There can’t be many high-profile Nintendo characters left to add to Smash Bros. Who’s left that you’d like to include?

 That is completely undecided, but it is true that Nintendo has not created many new characters lately.

 Link

Third Party Wii U Thoughts - Old & New




Yosuke Hayashi, Team Ninja
“We knew Wii U could provide us with a different kind of gameplay experience, so we wanted to develop for it. We released the DS game Ninja Gaiden: Dragon Sword with touch screen controls that worked very well, so this is why we looked at bringing touch controls to the Wii U version.”

Andrew Wilson, EA Sports
“We haven’t had a lot of information on this, like everyone else, but there are so many things that happen in the world of an EA Sports game – that happen on your HUD – that would make more sense if it  were in your hand. We saw, at the Nintendo conference, the golf demo where you put the controller down on the ground and hit the golf ball off it. We could do that for Tiger Woods, if that made sense."
"It will be a lot about control, a lot about the strategy and tactics of sport that we can put in your hand that used to exist up on the screen; it always felt a little bit odd up there. I think once our creative teams get their heads around this, that’s just the starting point. We will end up with much cooler things than just that.”

Yoshinori Kitase, Square Enix
“Three or four years ago we joked around about developing a Final Fantasy game on the Wii Fit balance board, but after seeing Wii U revealed at Nintendo’s conference, we are now considering the possibilities of bringing the Final Fantasy series to the format.”
Brian Cozzens, Gearbox Software“Aliens: Colonial Marines on Wii U is not a definite. It’s just something we’re looking into. We want it to happen. We’ve already come up with a ton of gameplay ideas that can specifically use that controller, so we’re  really anxious to get the specs to see if that’s something to make happen.”

Hiroyuki Kobayashi, Capcom
“It has only just been announced, so we’re not confident that we know what specs the Wii U can offer. It is a tantalising option, though.”

Marcus Smith, Insomniac Games
“I love where we’re at currently as there are so many possibilities. It used to be this little controller but now we’re getting into arcade territory. There are so many new options and challenges.”

Marc Parenteau, Ubisoft
“Wii U will redefine first-person shooter competitive multiplayer. We think redefining how you control a first-person shooter is what will take it to the next level. And we’re going to expand the Assassin’s Creed franchise and add new abilities only on Wii U. It will work with and use the Assassin’s Creed engine.”

Link

EA: "Wii U will benefit Fifa", Launch title?



"I've got a few ideas about how Wii U will benefit FIFA. It's certainly an exciting opportunity as far as hardware is concerned. It's a pretty cool piece of kit. I'm looking forward to getting involved with it in some way, shape or form. I'm going to keep (my ideas) under my hat, just because it would be foolhardy of me to suddenly start spouting a load of ideas for something that doesn't necessarily exist yet. I don't want to give everybody an idea of what we might be up to." - FIFA producer David Rutter

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Ubisoft claim Wii U is great for FPSs



"We've used the accelerometer feature. If you move very fast the game will know and adjust movement speed. Those familiar with FPSes know how difficult it is to go around 180 degrees. With these new controls it's a thing of the past." - Killer Freaks From Outer Space producer Guillaume Brunier


Oooh! Although the Wii Remote was perfect for FPSs, I can't see the Wii U pad being an improvement, apart from controlling aspects of the game via the screen.


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Majority of Assasins Creed story mapped out



"We have about - to give it a rough estimate - 85 percent of the Assassin's Creed lore mapped out, but new things always happen along the way. If a writer comes up with a cool new story which sits deep within the narrative, this might end up changing things. But we do have things planned out. Altair's complete story arc has been mapped out for two years, and Ezio's story in Revelations was being conceived and planned when the team started working on Brotherhood. So we've known the end of Ezio's story for some time - it's just a matter of working out how we present that: do we do it in a game? In a comic book? In a handheld game? In a facebook game?" - Assassin's Creed lead writer Darby McDevitt



Sounds like the series is in good hands, I hate it when storys get thrown together haphazardly.



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Mass Effect 3 Producer comments on Wii U



Wii U was announced at E3 - what are your views on the console? Have you got any ideas about how you'd make the most of its unique features?
It’s an interesting system.  One of the challenges and opportunities with that kind of device is that it takes a while to really figure out what the amazing forms of gameplay will be – but it also has enough flexibility to potentially do things that are totally unprecedented in games.  It’s very exciting, but I definitely need to think more about it and spend more time with the actual hardware.


Heres hoping we get ME3 and a ME1&2 remake double pack! Please Bioware?!

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THQ announce Eurogamer Line-up!



Saints Row: The Third
WWE 12
UFC Undisputed 3
Warhammer 40,000: Space Marine

What, No Darksiders 2??? :(

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Sony Reveals Vita/PS3's Wii U-like features

They're at it again!


"Here's a few boring technical ideas: you could drive a display from a PS3 game, for example. PS3 can send data down to Vita and Vita can display it. You could use the unique features [of PSVita] - gyroscope, touch front and back - as a control device for a PS3 game."

Link