Wednesday 3 August 2011

Iwata Asks:Starfox 64 3D + Footage

- Miyamoto didn't want to do the same sci-fi style that everyone was doing at the time, which is why he went for animals in space rather than monsters or robots
- Miyamoto had been designing animals for awhile prior to StarFox
- "Star Fox has a lot of scenes in which the fighter goes through arches, which reminds one of the gates at Shinto shrines called torii. And torii made me think of the thousands of such gates at Fushimi Inari Taisha. In a prototype, there were lots of scenes like going through there. And when you think of Fushimi Inari, you think of foxes."
- StarFox 2 used an upgrade to the Super FX chip
- Miyamoto referring to the cancelled StarFox 2: "Release gets set back about a year or so, and a half a year later, the Nintendo 64 system would come out, so we were like, "Is it too late to ask people to shell out for this?"
- “We called it Arwing because it was like one big wing shaped like an A.” - Miyamoto
- Falco and Peppy were designed as a bird and a hare due to inspiration drawn from Japanese folk tales
- General Pepper and Andross were designed as a dog and monkey in reference to the Japanese phrase about “fighting like dogs and monkeys”

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