Tuesday 9 August 2011

Peter Moore on Wii U

 

"People will start talking about it being a transitional platform. And I don't think that's going to be the case, and here's why: the controller. This is not about specs any more... This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?" 

"Look, you saw Battlefield - how much better could this stuff look at some point? There's a point of diminishing returns... I don't even know if there's anything better than 1080p. In the early days of our industry, this stuff was absolutely about how much better the games looked - shinier helmets, greener grass – but I've been around long enough to know that seeing your breath in a football game is a huge deal. But that's no longer the case any more.

"So I don't know what Xbox and PlayStation's plans for their next platforms are, but it's not going to be hanging on graphic fidelity. I guarantee you that."

"Online certainly was not a factor with the Wii, as you know; although they had capabilities, it just wasn't there at the level that both Xbox Live and PlayStation had. But Nintendo totally gets that multi-player, building community, co-op play, having the ability to bring games that are deeper - all of these things are now very important." 

Some very encouraging thoughts! Peter Moore has just been promoted to Chief Operating Officer

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