Following Miyamoto's awkward demonstration at the unveiling of  Skyward Sword at E3 2010, my excitement for Link's latest outing never  got off the ground. However, now I've actually played through the game, I  can say that Skyward Sword is, without doubt, the greatest game I've  ever played!

Nintendo has admitted that Skyward Sword is their largest ever  undertaking, with 500 staff working for 5 years. Admittedly there has  been several changes over the years, the original inclusion of motion  plus, then its removal, and then its final inclusion. But as with many  of Nintendo's games, it's bursting with sheer brilliance, this by far is  their most accomplished title to date.
The  first thing I thought when I saw the graphical style was “what?”. How  wrong was I to question the great minds at Nintendo. You've probably  heard before that the game blends the dark maturity seen in Twilight  Princess with the bright colourful craziness of Wind Waker. While this  is accurate, it is unlikely to fully portray the beautiful “painted”  effect you see when playing. In the foreground everything around you  appears to be formed of thick luscious brush strokes. In the distance,  Nintendo have introduced a blur effect, to ease the workload for the  little white-box that could, but by doing so. Everything appears as  collections of tiny colourful spots, just like in Georges Seurat's famous “Sunday Afternoon on the Island of the Grand-Jatte” painting.
Another one of my initial worries about the game was that Nintendo  had only confirmed a forest, a volcano and a desert. I didn't  understand how Nintendo could claim the game was 50+ hours of gameplay  based on three areas. I thought the game would feel lacking compared  with the more recent Zelda games which have featured water environments  as well as some kind of spirit/ghost region. 
Without spoiling anything,  my fears were unfounded, this game feels the most varied of any Zelda  title I've ever played. I too knew nothing of the story, and it wasn't  until I'd completed the opening section of the game, similar to  collecting Ocarina of Time's three spritiual stones, that the game  really opened up. It is easy to see what Miyamoto meant when he said it  could take players anywhere between 50 and 100 hours to complete.
The  cut-scenes in this game are the grandest Nintendo have ever envisioned.  It is clear a new generation of game designers are beginning to take  over the reigns at Nintendo. When coupled with the fully orchestrated  soundtrack they feel like something from Disney in their heyday. Voice  over is still not on the menu for this Zelda title, but because the  cut-scenes are so well done you don't miss them. The character's  expressive nature and occasional grunt are all you need to feel like  your there.
The controls feel excellent; they feel like a natural progression  from previous Zelda games, with the added benefit of motion plus  controlled swordplay. This is arguably the games selling point, and sure  Red Steel 2 came close, but never have motion controls worked so well. I  have played the game for over twenty hours at time of writing, and I  have not had one single issue with the now-built in motion plus  accessory.
Sword-play has followed Wii Sports Resort's example, Your sword  follows your hand motions 1:1. Luckily for Nintendo they have thought  about character design working with swordplay so its not just a  tacked-on gimmick. You now slice horizontally, vertical, diagonally, or  even stab, to take out enemies and interact with environments in  completely new ways. It feels like it belongs to you, from when you  first pull it out of its pedestal, then thrust it skyward to be charged  in light.
Flying  your Loftwing too follows the same example set by (the plane-flying  section of) Wii Sports Resort. You can also gain height by flapping your  wings, by flapping the controller as you'd expect. This feels  completely natural and unlike many of the Wii's shovel-ware party games.
Skyward Sword's level design is impressive. They're fairly tight and  compact, but have multiple levels to them so when revisiting the same  area you never feel bored. It feels reminiscent of Metroid Prime. Items  are now used throughout the adventure, to discover new areas in a  previously visited region, rather than opportune points in a dungeon.
The new items added to this game, such as the beetle, make great use  of motion plus and are all innovative additions. You can also upgrade  some items are certain points in the story to give them a second feature  to again help you reach new areas.
The menu system has also been overhauled, there are now simply two  screens, one showing all of your equipment and other all of your  collected treasures and insects. For the the first time in a Zelda game  you can now customise weapons, shields and potions using these hidden  collectibles.
Skyward  Sword is one incredible game. It is evident by its sheer brilliance  that Nintendo has spent the last year simply polishing it to an  exceptionally high standard. The visuals, audio and controls are the  finest the company has ever produced. With their track-record that is  saying something! I have told several friends who don't own a Wii to buy  one simply for this game, and if you don't either I encourage you to do  the same. You will not regret it.
10/10






Do you know what? I think that is a perfect review. I actually don't like modern reviews as they're all the flickity same! they tell u all about the story, lack emotion and over-analyse the stuff behind the games and are dead in comparison to yours. I feel your love for this game through your words and you've not ruined my chance to play it
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