VG: You mentioned at the end of the session it’ll be out for PS3 and 360 in early 2012, but there was no mention of Wii U. Is that still there?
PG: It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on.
VG: How far are you pushing the Wii U hardware with Ninja Gaiden 3?
PG: That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U. And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now. But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can.
On Ninja Gaiden Vita: “We’re looking at putting in the playstyle selection that we’re doing for Ninja Gaiden 3, the Hero and Ninja playstyle.”
With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there. And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique.
So right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.
VG: Can you give a ballpark on how far you’re on with the WIi U version? I know you said 70-80 percent with PS3 and 360.
PG: It’s really hard right now for the Wii U version. It’s early, but it is starting to get up and running.
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