Wednesday, 27 July 2011

Japanese Developers weigh in on the Wii U



The most recent issue of Famitsu has some interviews with various Japanese devs about their thoughts on the Wii U...

Tomonobu Itagaki (Valhalla Game Studios)
Said that he has lots of ideas. Including Devil's Third and a variety of other things.

Jun Takeuchi (Capcom)
He believes that individual developers' skills will be clear by how they make use of the controller without it drawing the eyes away from the television screen. If Wii U has a conservative price, it could be a smash  hit.

Hideyuki Kobayash (Capcom)
He feels the Wii U controller is a challenge issued to developers. He is excited to see what types of games developers make.

Shuu Takumi (Capcom)
Said that coming into contact with the Wii U makes his dreams expand. One idea he has had is that the controller could be used for exploring a crime scene from a different perspective.

Kenichi Ogasawara (Tecmo Koei)
Thinks the Wii U will generate new types of games that use the system's dual screen setup. He likes the multiplayer possibilities of having one player use the controller screen while the other payers view the television screen.

Yousuke Hayashi (Tecmo Koei)
He thinks the Wii U has the ability to realize completely new game experiences. 

Akihiro Suzuki (Tecmo Koei)
The E3 videos made him think that the system will deliver new, never-before-seen types of games. While he can't give any specifics about projects at present, the controller does get his juices flowing. 

Toshihiro Nagoshi (Sega)
He thinks it's great that Nintendo's hardware has unified around the concept of having two screens. He's interested in seeing if the switch to HD will bring changes to the Wii market.

Shinji Mikami (Tango)
He hasnt played the Wii U yet. He's happy about the HD support.

Yoshifumi Hashimoto (Marvelous Entertainment)
The new controller looks like it will lead to new ideas. For example, in Harvest Moon when you're in your in-game room, if you turn on the television, the video from the television could be shown on the controller screen. He said that he'd personally like to try out a game that splits roles, where one player uses the controller and the second player uses the Wiimote.

Akihiro Hino (Level-5)
Because stylus-based games like Professor Layton can now be played, they can consider ports. He also thinks the system could expand the type of games that can be played in the living room, so he'd like to think about these types of game in the future as well.

Jiro Ishii (Level-5)
He was excited seeing Zelda in HD. He's excited about the changes the controller brings to board games and card games.

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