Tuesday 2 August 2011

Third Party Wii U Thoughts - Old & New




Yosuke Hayashi, Team Ninja
“We knew Wii U could provide us with a different kind of gameplay experience, so we wanted to develop for it. We released the DS game Ninja Gaiden: Dragon Sword with touch screen controls that worked very well, so this is why we looked at bringing touch controls to the Wii U version.”

Andrew Wilson, EA Sports
“We haven’t had a lot of information on this, like everyone else, but there are so many things that happen in the world of an EA Sports game – that happen on your HUD – that would make more sense if it  were in your hand. We saw, at the Nintendo conference, the golf demo where you put the controller down on the ground and hit the golf ball off it. We could do that for Tiger Woods, if that made sense."
"It will be a lot about control, a lot about the strategy and tactics of sport that we can put in your hand that used to exist up on the screen; it always felt a little bit odd up there. I think once our creative teams get their heads around this, that’s just the starting point. We will end up with much cooler things than just that.”

Yoshinori Kitase, Square Enix
“Three or four years ago we joked around about developing a Final Fantasy game on the Wii Fit balance board, but after seeing Wii U revealed at Nintendo’s conference, we are now considering the possibilities of bringing the Final Fantasy series to the format.”
Brian Cozzens, Gearbox Software“Aliens: Colonial Marines on Wii U is not a definite. It’s just something we’re looking into. We want it to happen. We’ve already come up with a ton of gameplay ideas that can specifically use that controller, so we’re  really anxious to get the specs to see if that’s something to make happen.”

Hiroyuki Kobayashi, Capcom
“It has only just been announced, so we’re not confident that we know what specs the Wii U can offer. It is a tantalising option, though.”

Marcus Smith, Insomniac Games
“I love where we’re at currently as there are so many possibilities. It used to be this little controller but now we’re getting into arcade territory. There are so many new options and challenges.”

Marc Parenteau, Ubisoft
“Wii U will redefine first-person shooter competitive multiplayer. We think redefining how you control a first-person shooter is what will take it to the next level. And we’re going to expand the Assassin’s Creed franchise and add new abilities only on Wii U. It will work with and use the Assassin’s Creed engine.”

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