Wednesday 7 September 2011

Capcom talks Monster Hunter Tri G

Several of the games producers have spoken about the game...



"The entire game has 3D support, but basically it's not a game designed to rely on 3D," Fujioka responded when asked how the new 3D visuals impact gameplay. "You can hunt all you want without having to concern yourself about 3D, so you've got the option to play the way you like there. However, the new portside area we've made for the game was created with an eye for 3D visuals -- giving it more depth, placing objects on top of each other, and other concepts to make the 3D more prevalent. It's been a fun development cycle, but working with 3D has also given us a surprising amount of stress, so hopefully people turn on the 3D the first time they play! The bottom screen will have a panel with assorted useful functions for hunting; you'll be able to tap on things to use it, There are several types of panel, too, so you can choose which one you'd like to display and play like that."
Kaname Fujioka, Producer

"There's a target camera panel that, if you turn it on when you're in the same area as the target monster for the current quest, the camera will turn you toward the monster whenever you reset it."

"It feels really good holding it in your hand," he said, "and its center of gravity is toward the front, so controlling it is a breeze."
Ryozo Tsujimoto, Producer

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