Saturday 28 January 2012

Review: Pullblox



Pullblox, Pushmo, Hiku-Oso, whatever you call this game, it's absolute genius!


The game sees you as this little fat red man wearing a sumo nappy, your goal is to rescue children who have become trapped on a series of increasingly obscure shaped blocks. You do this by pulling and pushing blocks, but also by jumping into holes and climbing ladders.
To start with the game gives you hints.
The game, in natural Nintendo charm, starts off with a nice gradual learning curve teaching you the basics, and ramps up throughout the game so just as your getting familiar, it adds another layer of gameplay. The magic behind every great puzzle game is a simple entry, followed by ingenious and addictive gameplay mechanic. Pullblox has this and more!
 It's not just as simple as push, pull, done. You'll have to carefully navigate to the top of the blocks, by pulling and pushing from the front, but also from the sides. You can't move a block your standing on, which means sometimes you have to make giant leaps of faith and pray you land on the desired platform. The controls are very simple, simply press B to grab a block which then makes it flash intermittently. Once you have a grasp of your block you move the circle pad in the desired direction. The jump is also controlled with the A button. The game feels really solid, there are no graphical flaws, glitches or loading screens. The controls are quick and responsive which is a godsend when your trying to quickly jump across a platform and into a nook you've made.
It's a chick!
All the blocks you move can come out of the screen four blocks deep, and to complete the harder puzzles, you'll have to pull them out, then push them back later on. You'll also need to grab them from the side and bring them out, or push them back further. When you get to the later stages the game introduces manholes with ladders. These act as warps, and can appear underneath blocks or on top of them. On some levels you get multiple manholes, but they are colour coded, so the red manhole will not link with the blue manhole, but the second red manhole.
 Not only is there a deep single player mode, but there's also a level editor whose results can be shared with others. This is done with the use of QR codes, which have found a mass following online. Nintendo regularly post their favourites on their Facebook page.
Create & Exchange new levels!
Graphically speaking the game isn't pushing the 3DS to it's limits, however it does the job amicably. The world is full of pastel colours with slightly brighter blocks and characters. Thankfully having different colour blocks makes things much easier. The 3D effect is perfect for this type of game, as jumping back and forth is aided with the added perception of depth.
 The games developers, Intelligent Systems, have created a master piece for their first eShop game. It's almost difficult to understand the decision to not make this a retail release. This is the perfect game for quick, pick-up and play game-play the 3DS is designed for. Gamers of all ages can play this, and won't require much gaming experience; when showing this to my parents, I wasn't sure I was going to get my 3DS back! This is quite simply the best puzzle game since Picross 3D!

My Score: 9/10

1 comment:

  1. i nearly stole your 3ds too! care to venture a score?! a definite 9 from my limited play.

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