Wednesday, 10 August 2011

id Speeding Up Dev Process


  • id Tech 1: Doom(1993), Doom 2 (1994)
  • id Tech 2: Quake (1996), Quake 2 (1997)
  • id Tech 3: Quake 3 Arena (1999)
  • id Tech 4: Doom 3 (2004)
  • id Tech 5: Rage (2011)
"We need to get to shorter cycles. And I think part of that is that we can't be doing a revolutionary technology with every game we develop. We have to go to a bit more of an iterative technology approach, I think it's a completely doable thing, but I don't think it just happens without putting some effort into it." Todd Hollenshead, id

This sounds good considering they're looking at Wii U development, and we need lots of id titles to make up for not having many before!

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